Dead Space is not original in terms of plot and some of its aesthetics. Happily, in the future lift doors are a lot heftier and they slam shut - crushing the creature like a homicidal roach. ![]() You get into the lift, close the doors and wait, take a breath - and that's when the monster wrenches open the door and wails at you. Someone tells you to run so run you do - with a moist, disgusting beastie hot on your tail. ![]() Soon your ship is disabled, you can't raise a single person on Comms and a slimy humanoid just dropped from the ceiling and is cutting into your crewmates with its claws and scythe-like appendages. Of course you, the gamer, know things are not right. General rule of thumb? Move away from the piles of corpses. Their mission being the sci-fi equivalent of fixing a busted fuse or screwing in a light bulb. Evidently the crew hadn't watched the trailers for this game because they think it's just a power outage. Isaac is a space engineer for CEC and he and a small crew are sent to check out the problem. You play the part of Isaac Clarke - a name likely pairing sci-fi author's Isaac Asimov and Arthur C. The company receives a distress call from the USG Ishimura - the biggest Planet Cracker of them all, and home to thousands. ![]() CEC's custom "Planet Crackers" do exactly as their title suggests for valuable ore. This isn't offshore drilling, this is off- planet drilling. The Concordance Extraction Corporation (CEC) sends out massive mining ships to slurp up the mineral goodies that asteroids, planets and other astral bodies possess.
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